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TAPPS 7 on 7 Rules

MOUTH PIECES MUST BE WORN AT ALL TIMES WHEN COMPETING.

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A. Field Dimensions

1. Field Length – 40 yards long

2. Starting the game

B. Time Keeper

1. A central time keeper will be designated.

2. All games will begin and end on the persons instructions.

3. Timekeeper will announce the time remaining at the 10, 5 and 2-minute
mark.

C. Teams

1. Visitors will have first possession and wear white. Top
team in bracket or first team listed will be the visitor.

2. The home team will have first possession the 2nd half and
wear a dark color.

3. Bottom team in bracket or 2nd team
listed will be the home team.

D. Jerseys

1. All teams will have two jerseys.(white/dark jersey, t-shirt,
etc.)

2. There must be a number on either the front or
back of the jersey.

3. Numbers on the front should be a
minimum of 2 inches and numbers on the back should be
a minimum of 4 inches.

D. Bench Areas

1.Visitors (Team in white) will always align their team on
the right sideline facing the end zone.

2. Home (dark jersey) will always align their team on the left sideline
facing the end zone.

E. Ball Placement

Ball is always placed on the right hash mark when at the
40-yard line.

F. Referee will announce score before each offensive
possession begins.

G. Moving the ball

1. Offensive plays must all be forward passes. A pass caught
behind the line of scrimmage must be a forward pass.
Once a forward pass has been thrown, a backward pass
(lateral)is allowed.

2. Should a swing pass not cross the LOS and before the 4
second count has expired, a defensive player tags the ball
carrier behind the 40-yard line, it is a safety.

3. Possession always begins at 40-yard line at the right hash
mark. Hash mark placement of the ball must be enforced
by the officials, in accordance with the NCAA rules, once
the ball has been advanced.

4. No penalty will be assessed in the excess of the 40-yard
line. On an unsuccessful or successful offensive play from
the 40-yard line resulting in an offensive penalty: The ball
will be returned to the 40-yard line and 1st down will
become 2nd down: 2nd down will become 3rd down: and
3rd down will result in a turnover.

5. The offense must gain at least 15 yards in the first 3 or
less plays or the defense takes over. Four down territory
occurs only after offense proceeds to or inside the 10-yard
line cone.

H. Special Rules
1. No blocking.

2. Receiver/ball carrier is legally down when touched with
one or both hands.

3. Fumbles are dead balls at the spot with the last team
retaining possession. A muffed snap is not a fumble/dead
ball. The 4.0 second count remains in effect on snaps.

4. Two delay of game penalties in the same possession
results in a turnover. A delay of game penalty on the
extra point try results in a turnover.

5. The QB is allowed 4.0 seconds to throw the ball. The
Official timekeeper starts a stopwatch on the snap of the
ball from center and stops the watch as soon as the QB
releases the ball.
      1. If release is under 4.0 seconds, the play goes on.
      2. If the timekeeper sees that the clock has exceeded
      4.0 seconds, he waits until the play is over (the play
      is not blown dead), then brings the ball back to the
      original line of scrimmage with loss of down.
     3. All penalties will be marked off on a 4 second count
     EXCEPT for pass interference

6. Interference/Holding Penalty on Defense Ball is placed
at next first down line

7. Responsibility to avoid contact is with the defense. There
will be NO chucking, deliberate bumping or grabbing.
These actions will result in a “tack on” penalty at the end
of the play (5-yard penalty)

8. Interference Penalty on Offense = Loss of down and
five-yard loss

9. Interceptions may be returned (“no blocking” rule
applies). If an interception is returned beyond the 40-yard
line (the offensive origination point)it is a touchdown and
point after attempt should ensue. The teammates of the
person who intercepted the ball may trail the runner so
as to be in position to take a backwards pass. They may
not block for or screen for the runner.

10. Offensive team is responsible for retrieving and returning
the ball to the previous spot or the new scrimmage spot in
a timely fashion. Failure to do so can result in a delay of
game penalty.

11. The offensive center is not an eligible receiver (teams
must have a center). The ball must be snapped from the
ground between the snapper’s legs.

12. The center will be responsible for setting or re—
positioning the Referee’s bean bag at the line of
scrimmage. On change of possession, the team moving to
offense will ensure the bean bag gets to the new
scrimmage line.(centers on both teams responsible).

13. No taunting or “trash talking”. (5-yard penalty &
expulsion if flagrant).

14. Illegal motion on offense = loss of down

15. Offside on defense = gain of 5 yards for offense

16. Illegal formation on offense = loss of down

17. Too many men on defense = 5-yard gain for offense

18. Too many men on offense = loss of down

19. Any Tackling/Excessive Contact

          1. by shoving, pushing or striking a blow by defense = Ball is placed at next first
          down marker. Warning will be issued.

          2. 2nd violation by same player = sit out rest of game

          3. 3rd violation by same player = removal from tournament

20. Any dead ball foul on a play that results in the defense
getting the ball will result in a loss of down penalty. The
defense, now the offense, would be starting with 2nd
down.

I. Scoring

1. 6 points for a TD

2. 1 point for PAT from 5-yard line, 2-point PAT from
10-yard line.

3. 2 points if a team returns a PAT back across the 40.

4. 1 point for an interception and you get the ball.

5. 6 points for an INTERCEPTION returned back to 40-yard line
untouched.

6. Official score is kept by field referee.

J. Game Tie Breaker

1. After coin flip to determine first possession, teams will
alternate 4 down series from the 15-yard line.

2. A winner is determined when one team scores during its
possession and the other does not.

3. If a second overtime period is necessary, each team must
then go for two points on the conversion attempts.

K. Time
1. 20-minute game during pool play (Continuous clock)

2. 20 minute halves during bracket play.

3. 10-minute half time/10 minutes between games.

4. No time outs. (Exception, injuries. – ALL games will halt
until the player(s) can be removed as soon as safety
dictates.) Injury time outs may reduce the amount of time
between halves and/or games to maintain game
schedules.

5. All games will start and end at the same time.

6. Teams must be on site and ready to play. During bracket
play, if a team is late the game will be forfeited. During
pool play, if a team is late, they will begin play with
whatever time is left on the tournament clock and the
team that is late will start on defense.

L. Squad Members / Tournament Fees

1. No maximum number of players per team.

2. There will be a flat fee of $325 per team. This is
regardless of minimum number of players on the roster.

3. A deposit of $150 must be sent to TAPPS when registering
for the tournament by May 15th. Remainder of fee
can be paid on—site at registration.

4. Teams who do not pay fees will result in disqualification
from advancement to the championship round.

5. Squad members must be entered through TAPPSTER, or the TAPPS Office.

M. Officials
1. May use 2 officials in pool play.
2. A designated official will keep the 4 second clock.

N. Team Area
1. The team zone will be an area on sideline where only
team members may be during game play. Anyone in the team area shall be considered a coach or team member and subject to any penalty earned.

2. This will be an area from the 15-yard line to the 30-yard line. Players and
coaches may not be out of the team zone during game
time.

O. Tournament Tie Breaker

1. Head-to-Head, Points Scored, Points Allowed will determine
the pool winners or teams to advance.

2. In a three-way tie, only the scores of games between teams in
the tie will be counted. Once a winner has been declared, the
remaining two teams will revert back to head-to-head to
break the remaining tie.

3. A forfeit will be treated the same as a qualifying team in a
bracket. In essence, this becomes a pool with one less
team.

P. Fan Seating
1. Fans should sit behind their team when they are playing.
However, after the contest, they must relinquish their
position to the fans of the teams scheduled to play after
them.